Game Design\\\\\Tadhg Kelly\2011
system
Use a Ball\\(by Tadhg Kelly)
Unique Explosions\\(by Martin Darby)
Go Meta\\(by Stephane Bura)
Create Your Own Haka\\(by Tadhg Kelly)
Take Something Away From The Player\\(by Fraser McCormick)
Assume We're All Deaf\\(by Tadhg Kelly)
Play With Words\\(by Nevermind)
Make It Stick Out\\(by Stephane Bura)
Assume We've\Never Played a Game Before\\(by Bruno Patatas)
Do the 2nd Worst Thing\\(by Tadhg Kelly)
Little Detail, More Info\\(by Martin Blackmore)
Imagine Your Game Being Played\from the Perspective of\a Non Player Character\\(by Michael)
Only One Chance to Die\\(by wizamin)
Put the Universe in a Drop\\(by Raul Aliaga Diaz)
Abstract, How Does It Work?\\(by Darrell Hardy)
Take Away the Least Important Feature\\(by Matthew Church)
Whatever is Random,\Make Predetermined.\Whatever is Predetermined,\Make Random.\\(by Nevermind)
Copy the Game You Most Hate\\(by Tadhg Kelly)
Can There Be Less Buttons\\(by Mehdi Husain)
Reward Dangerous Play\\(by Dan Hall)
Hunted or Hunted?\Builder or Destroyer?\Fast or Slow?\Etc or Non-Etc?\Reverse.\\(by Mehdi Husain)
Watch a Sport\\(by Tadhg Kelly)
Create Context\\(by Stuart Moulder)
Your Handicap is Your Superpower\\(by Arun Ravindran)
Justify Components Only By How Much\They Interact with Each Other\\(by Alexander Taylor)
Reverse the Gender/Sexuality\of Every Character.\Do They Feel Real?\Or Cliche Cutouts?\\(by Jason Pineo)
What Does It Mean to be Good?\\(by Mehdi Husain)
Make the Game Cheat\\(by Stuart Moulder)
Draw Another Card.\Do the Exact Opposite.\\(by Pete Morrish)
Turn Off the Sound.\What Do You Notice?\\(by Brian Guenther)
Cast a Spell. Robes Optional.\\(by Tadhg Kelly)
Reward Persistence\\(by Steven Brent)
Invert the Wins and Losses\\(by Adorable Zombie)
Now Do the Same Thing,\But the Other Way.\The Way You're Not Allowed To.\\(by Mehdi Husain)
What Do Your Players Leave Behind?\\(by Jonathan Leek)
Sleep On It\\(by Tadhg Kelly)
Try a Paper Prototype\\(by James Wallis)
Add Comedic Frivolous Asides\\(by Jon Howard)
As Simple as Possible.\But Not Simpler.\\(by Michael)
Explore Without Movement\\(by Frederico Fasce)
Imagine a Flow of Optional Loops.\Imagine Each Loop\as an Optional Closure.\\(by Jaume Teixi)
Panic!\\(by Thomas Bidaux)
What is on the Back of These Cards?\\(by Chris Lowenthal)
Don't Overthink It\\(by Jonathan Leek)
More Gibs!\\(by Robin Clarke)
Frak it Up!\\(by Rob Fearon)
Play it Drunk\\(by Matthew Church)
Diminish Returns\\(by Patrick Dugan)
Kick Up the Realism\\(by Jack Everitt)
Have You Defined the Reward?\I Don't Mean Points!\\(by Paul Docherty)
Encourage Failure\\(by wizamin)
Make Something Grow\\(by Frederico Fasce)
Game the Player\\(by Steven Brent)
Play With Fire\\(by Emmeline Dobson)
Sorting is Fun\\(by Tadhg Kelly)
What is the Progression?\\(by Stuart Moulder)
Tell a Teenager Your Game Story\\(by Pietro Polsinelli)
Give Your Constants a Random Margin\\(by Mikel Calvo)
Use a 13-Side Die\\(by Tadhg Kelly)
Your Deadline is 24 Hours Away.\How Will You Ship?\\(by Emmeline Dobson)
Add a Secret Level\\(by Mark Ivey)
No Sound Effects. Just Music.\\(by Tadhg Kelly)
